Product Description:
iPhone games are hot! Just look at the numbers. Over 25 percent of apps are games, there are 40% percent more games than any other app category, and 70% percent of the most popular apps are games. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most-talked-about, hottest game.
 You’ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling, the second edition of Apress’s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Mark LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, systematic approach, deep technical insights, and that familiar friendly approach.
While games are all about fun, at the same time, they are serious business. With this book, you are going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:
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Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
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Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
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Game networking with GameKit, Bonjour, and Internet sharing
You can discover more about this book, download source code, and find support forums at the book’s companion site, www.iphonedevbook.com.
You will learn:
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Efficient methods for drawing in 2D and 3D to the iPhonescreen
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Game-specific animation techniques with Core Animation
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To use OpenGL ES for more complex and realistic gaming backgrounds and action
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Numerous ways to add music to enhance the gaming experience
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How to give your users access to their iPhone libraries from within games
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The tools and techniques of 3D audio for creating even more realistic gaming experiences
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How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi
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